- Skell Weapon Augments Position Dmg 2017
- Skell Weapon Augments Position Dmg 3
- Skell Weapon Augments Position Dmg System
Xenoblade Chronicles X has many battle traits you can have on your armor. These are passive abilities that help you in combat. There is no way to see a description of these traits unless you upgrade them or buy augments at the AM terminal in Armory Alley.
I'm going to make things easier by listing the different types of battle traits/augments you can get on your armor and what they do.
You should be doing well over 99 AZESA, i was doing that at like lvl 15 so possibly look into getting better weapons but you never know because i am lvl 58 and sometimes i get backstabs for like 63 it's rare but it happens(BUT ALSO MY BEST BACKSTAB HAS BEEN LIKE 1853) JUST TEST OUT OTHER WEAPONS AND REMEMBER THE HIGH THE DAMAGE THE HIGHER THE BACKSTAB. Dec 04, 2015 Xenoblade Chronicles X – Skells Basic Tips and Combat Guide. By Ali December 4, 2015, 10:18 am 2 Comments. When managing a Skell’s gear, you can check the Arts available to a given Skell weapon by highlighting that weapon and pressing (R). You can equip weapons as – 2x auto attack weapons, 2x back weapons (Arts), 2x shoulder weapons. Dec 08, 2015 Xenoblade Chronicles X Skell License Exams Guide. By Haider Khan Dec 8, 2015 Share. You need to obtain the examination weapon from Tauler on Division Drive in the Administrative District.
https://golallabout.netlify.app/warframe-what-does-blast-dmg.html. Viral Damage is one of the six secondary elemental damage types, composed of Cold and Toxin elements. It deals increased damage against Grineer and Corpus bodies, but reduced damage to most light Infested foes. The Viral status effect is Virus, which reduces a target's current and maximum health to 50% for 6 seconds. The damage of the infecting shot is applied before the Viral proc reduces the. Blast Damage is one of the six secondary elemental damage types, composed of Cold and Heat elements. The violent force of this damage is highly destructive to Grineer Machinery and brittle Fossilized Infested creatures, but performs poorly against the Ferrite Armor worn by many Grineer units. Blast damage's status effect is an explosive Knockdown (as opposed to Impact's knockback), forcing.
This guide will go over armor augments/battle traits in Xenoblade Chronicles X including:
- Armor Augments/Battle Traits Types - The different types of battle traits you can have on your armor.
- Armor Augments Info - What each armor augment does.
Armor Augments/Battle Traits
There are 10 types of battle traits you can have on your armor by default, or added from an augment.
- Stat Increase
- Skell Enhancement
- Attribute Resistance
- Debuff Resistance
- Antidamage Measures
- Overdrive
- Art Mods
- Soul Voice
- Special
- Anticlimate Measures
I'm going to separate the different types of battle traits/augments for your armor into each category. If you need more info on some of the general terms or basics of the game, check out my Beginner tips and tricks.
Stat Increase
- Max HP Up/Boost -Up Increases Maximum HP by a certain number. Boost increases it by a percentage.
- Max TP Up/Boost - Increases Maximum TP.
- Evasion Up/Boost - Increases Evasion.
- This increases your chance to dodge an attack.
- Potential Up/Boost - Increases Potential.
- This increases how much HP is recovered when you complete a soul challenge and how much damage you do with Tension Arts, Arts that use TP.
Skell Enhancement
- Max HP Drive - Increases maximum Skell HP by a percentage.
- Max GP Drive - Increases maximum Skell GP by a percentage.
- Melee Accuracy Drive - Increases Skell Melee Accuracy by a percentage.
- Ranged Accuracy Drive - Increases Skell Ranged Accuracy by a percentage.
- Evasion Drive - Increases Skell Evasion by a percentage.
- Melee Attack Drive - Increases Skell Melee Attack by a percentage.
- Ranged Attack Drive - Increases Skell Ranged Attack by a percentage.
- Potential Drive - Increases Skell Potential by a percentage.
- Bind: Refuel - Boost fuel recovery by a number of units per second when binding an enemy.
- Fuel Efficiency Up - Boost Fuel Efficiency when fighting in a Skell.
- Higher Efficiency means you use less fuel.
Attribute Resistance
- Physical Resistance Up - Increases resistance to Physical attacks.
- Beam Resistance Up - Increases resistance to Beam attacks.
- Electric Resistance Up - Increases resistance to Electric attacks.
- Thermal Resistance Up - Increases resistance to Thermal attacks.
- Ether Resistance Up - Increases resistance to Ether attacks.
- Gravity Resistance Up - Increases resistance to Gravity attacks.
Debuff Resistance
- Resist Stagger - Increases resistance to the Stagger debuff.
- Stagger knocks targets off balance and makes them vulnerable to Topple and Bind.
- Resist Flinch - Increases resistance to the Flinch debuff.
- Flinch makes the target unable to act for a certain amount of time.
- Resist Topple - Increases resistance to the Topple debuff.
- Topple makes the target vulnerable to further attacks.
- Resist Knockback - Increases resistance to the Knockback debuff.
- Knockback pushes the target back a certain distance.
- Resist Launch - Increases resistance to the Launch debuff.
- Launch sent the target flying away.
- Resist Stun - Increases resistance to the Stun debuff.
- Stun makes the character faint.
- Resist Sleep - Increases resistance to the Sleep debuff.
- Sleep stops the target from acting until it gets attacked.
- Resist Taunt - Increases resistance to the Taunt debuff.
- Taunt causes the target to attack the user.
- Resist Control - Increases resistance to the Control debuff.
- Control makes the target an ally.
- Resist Virus - Increases resistance to the Virus debuff.
- Virus causes makes the target unable to use ranged weapons.
- Resist Blackout - Increases resistance to the Blackout debuff.
- Blackout reduces the target's accuracy, evasion, and ranged weapon damage.
- Resist Fatigue - Increases resistance to the Fatigue debuff.
- Fatigue decreases the target's melee damage.
- Resist Slow Arts - Increases resistance to the Slow Arts debuff.
- Slow Arts causes the target's Arts to cooldown slower.
- Resist Resistance Down - This resists effects of lowering one of the 5 resistances.
- Resist Time Bomb - Increases resistance to the Time Bomb debuff.
- Time Bomb causes the target to take a large amount of damage after a certain amount of time.
- Resist HP Recovery Down - Increases resistance of the HP Recovery Down debuff.
- HP Recovery Down reduces the amount of HP recovered by Soul Voices and Arts.
- Resist Blaze - Increases resistance to the Blaze debuff.
- Blaze causes thermal damage over time.
- Resist Debuff Resistance - Increases resistance to having your debuff's duration lowered.
Antidamage Measures
- HP Rebound - Grants a chance to recover HP when taking damage.
- TP Rebound - Grants a chance of getting TP when taking damage.
- Taunt: Barrier - Grants a chance to receive a Barrier when taunted.
- Barriers absorb a certain amount of damage.
- Taunt: Decoy - Grants a chance to activate Decoy when taunted.
- Decoy allows you to evade a certain number of enemy attacks.
- Taunt: Supercharge - Grants a chance to activate Supercharge when taunted.
- Supercharge doubles the damage of your next attack.
- They also have Supercharge, Barrier, and Decoy activation traits for Topple and Stun.
- Reflect Damage Up - Increases the amount of damage you can reflect back to the attacker.
Overdrive
- Overdrive: Recover HP - Recovers HP when activating Overdrive.
- Overdrive: Gain TP - Gains TP when activating Overdrive.
- Extend Overdrive - Increases the duration of Overdrive.
Art Mods
- Extend Aura - Increases the duration of Aura effects.
- Aura Rapid Cooldown - Reduces the cooldown of arts when an Aura is active.
- Aura: Refuel - Recovers fuel when using an Aura.
- Extend Taunt - Extends the duration of Taunt effects from your Arts.
- Extend Control - Extends the duration of Control effects from your Arts.
- Extend Virus - Extends the duration of Virus effects from your Arts.
- Extend Blackout - Extends the duration of Blackout effects from your Arts.
- Extend Fatigue - Extends the duration of Fatigue effects from your Arts.
- Extend Slow Arts - Extends the duration of Slow Arts effects from your Arts.
- Extend Debuff Res Down - Extends the duration of Debuff resistance lowering effects from your Arts
Soul Voice
- Danger Surge - Increases the chance to activate the HP Risk Soul Voice.
- High Danger Surge - Increases the chance to activate the HP Peril Soul Voice.
- Incapacitation Surge - Increases the chance to activate the Last Words Soul Voice.
- Aura Surge - Increases the chance to activate the Aura Ready Soul Voice.
- Overdrive Surge - Increases the chance to activate the Activate Overdrive Soul Voice.
Special
- Reinvigorate - Increases the amount of HP recovered when you get revived.
- EXP Boost - Increases the amount of experience you receive.
- Visual Cloaking - Reduces enemy detection by shrinking the enemy's field of view.
- Aural Cloaking - Reduces enemy detection by reducing how far they can hear.
- Terrain Damage Reducer - Reduces the amount of damage taken from Terrain.
- Antispike - Grants a chance to evade spike damage.
- Resistance Reducer - Reduces enemy debuff resistance by a certain amount when landing an attack.
- Treasure Sensor - Increases item drop rate.
- Untouchable Dash - Increases evasion when sprinting.
- Focused Evasion - Increases evasion when within enemy melee range.
Anticlimate Measures
Skell Weapon Augments Position Dmg 2017
- Fog Screen - Grants immunity to the effects of Fog.
- Rain Screen - Grants immunity to the effects of Rain.
- Heavy Rain Screen - Grants immunity to the effects of Heavy Rain.
- Heat Wave Screen - Grants immunity to the effects of Heat Wave.
- Sandstorm Screen - Grants immunity to the effects of Sandstorm.
- Thunderstorm Screen - Grants immunity to the effects of Thunderstorm.
- EM Storm Screen - Grants immunity to the effects of Electromagnetic Storm.
- Energy Mist Screen - Grants immunity to the effects of Energy Mist.
- Rising Energy Mist Screen - Grants immunity to the effects of Rising Energy Mist.
- Brimstone Rain Screen - Grants immunity to the effects of Brimstone Rain.
- Spore Screen - Grants immunity to the effects of Spore clouds.
- Weather Master - Reduces weather damage by a certain amount.
That wraps up all of the Armor Battle Traits/Augments for Xenoblade Chronicles X. Let me know if you have any questions!
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Skells unlock a whole new world in Xenoblade Chronicles X. It is like having a separate character and class that you can completely customize. These mechs are tricky at first, but extremely useful when you get the hang of it.
I'm going to explain how Skells work, and the combat when using one. If you need to know how to get one, check out my guide on How to Unlock Skells. You have to get about halfway through the story, so don't worry if you're near the beginning of the game.
This guide will cover everything about Skell including:
- Skell Basics and Equipment Info - How Skells work, including the equipment they use.
- Skell Combat - How combat goes when using a Skell.
Skell Basic and Equipment Info
So you finally got a Skell? Now it's time to figure out how to work it. Before anyone can use a Skell, you must register it to a character.
You can register, and do most Skell-related functions, at the computer in the Blade Barracks. Just select Barracks Hangar at the Terminal, then select the Skell you want.
Skells have similar stats to your ground character, but with a few extra.
- GP - Similar to TP for ground character, you can use this to activate overdrive for your Skell.
- Fuel - This is used when flying, auto-attacking, and Arts. When it runs out, you must refuel to use the Skell again.
- You can spend Miranium to refuel, or let it happen automatically when nobody is using it.
- Skell Insurance - If your Skell loses all HP during battle, it is destroyed. Skell insurance pays for the repairs. If you don't have any, you can pay a huge sum of credits to repair.
- Frame Level - The level a character must be to use the Skell.
Equipment
First, there are different Skell Frames.
- Light - Low fuel, armor, and HP. Faster and more evasive.
- Medium - Good all-around stats, but not expert in any one thing.
- Heavy - Slower and harder to control. High HP, fuel, and armor.
The frame is the main part of the Skell and what you need to register to a character. You can buy other frames starting at level 30. Other frames unlock as you get through the story or invest in manufacturers.
There are 3 frames you can unlock by doing affinity missions.
- EXCAVATOR - Complete all of Alexa's affinity missions.
- POLICEMEN - Complete all of H.B.'s affinity missions.
- YUMBO - Complete all of Boze's affinity missions.
Once you pick a frame, you can equip the parts. There are 15 individual parts you can equip. Don't get overwhelmed, because 8 of these determine the Arts you get.
- Side Weapons - These 2 slots are the weapons you auto attack with. They don't affect your arts and you can have two of the same type if you want. You don't need 1 ranged and 1 melee like ground characters.
- Back, Shoulder, Arm, and Spare Weapons - There are 2 slots for each type and they give your Skell Arts.
- Some back weapons take up 2 slots so you'll end up with only 7 arts if you use one of these.
- Armor - There are 5 armor slots, head, torso, legs, and both arms. They work just like ground character armor.
Arts, Abilities, and Skills
Your ground character's Arts don't matter when you use a Skell since it has its own arts. Skells don't have Skills, but they can benefit from your Class Skills. For example, if you have Beam damage increase, your Skell can get that increase when using Beam damage.
Skell have separate battle stats from ground characters. You can tell by looking at the type of gear your ground character can wear.
Skell wear has different abilities than the other types. Normal gear might have a Melee Attack Up ability. This causes your ground character to deal more melee damage. This does not affect Skell melee damage.
Xampp downloaded as dmg file. You need to wear Skell Wear if you want to enhance your Skell. Skell wear might have similar ability, but it says Melee Attack Drive. Anytime you see Drive, that means it affects Skells.
Skell Combat
Whenever you fast travel, your Skell automatically comes with you as long as you register it to someone. You can board and exit a Skell by pressing Y near one.
Your Skell fuel appears on the right of the screen, under the mini-map. You can see this at all times, as long as the Skell isn't destroyed.
Combat in general works the same -- you just use Fuel for all your attacks so you can use them as much as you want when the cooldowns are up. There are some changes, though: Appendages, Cockpit, Binding and Overdrives.
Appendages
Just like many enemies, your Skell's parts count as Appendages. This means that if they take enough damage, they can break in battle. When this happens, you won't be able to use the weapons or Arts associated with that part.
As long as your Skell isn't destroyed, this heals once the battle is over or you run away.
If your Skell is destroyed, you get a soul challenge. If you get perfect, the Sell gets repaired for free and does not use an insurance. Good repairs it, but uses 1 insurance. Fail repairs it using 2 insurances and leaves your character at 1 HP.
If a party member has their Skell destroyed, they get an automatic perfect and it's repaired for free.
Cockpit
Whenever you use an Art, you have a chance to activate the Cockpit. The camera zooms in to your character inside the cockpit of the Skell and gives bonuses. This resets the cooldowns on all your arts, makes you invincible for a short time, and gives extra GP.
Binding
When you get close to an enemy, you have the chance to get a Bind prompt. This works like Topple and stuns the enemy. Press ZR and ZL to start the bind.
Multiple soul challenges appear and as long as you complete them, you'll keep them bound until time runs out. If you miss any, the bind stops. You also get fuel back for binding.
Overdrive
Like ground characters, when your Skell reaches 3000 GP, you can activate overdrive. It works a little different, though, and each Skell type has its own overdrive. No fuel is used when attacking in Overdrive.
Light Armor Overdrives
- OBORO (Urban Type) - Deal more damage, take less ranged damage, regen appendages.
- JINRAI (Formula Type) - Accuracy, Evasion, and Critical Chance increase. Lower cooldowns.
- HAGANE (Verus Type) - Increases melee damage, twice the appendage regen, and reflects physical attacks.
Medium Armor Overdrives
- NAGI (Lailah Type) - HP and appendage regen, takes less damage, immune to debuffs.
- HIBANA (Inferno Type) - Appendage regen, increased ranged damage, and reflects thermal damage.
Heavy Armor Overdrives
- GEKITETU (Mastema Type) - Reduces damage taken, increases ranged attack, and reflect Beam damage.
- KURENAI (Amdusias Type) - Absorbs fuel with melee attacks, double Crush damage, and increases melee attack.
- KAMIKAZE (Urban Type) - Increases accuracy, attack and evasion.
Skell Weapon Augments Position Dmg 3
Special Overdrives
Skell Weapon Augments Position Dmg System
- LEGION (Ares Type) - Increases accuracy, attack, and evasion. Reduces cooldowns and regens appendages.
Overdrives gives a higher chance to activate cockpit for each art used and can be extended up to 5 extra times.
- 1st - 100% chance to extend, 30% chance to activate cockpit. Last 15 seconds.
- 2nd - 100% chance to extend, 20% chance to activate cockpit. Lasts 13 seconds.
- 3rd - 50% plus 20% for each cockpit activated, 30% chance to activate cockpit. Lasts 13 seconds.
- 4th - 0% plus 20% for each cockpit activated, 20% chance to activate cockpit. Lasts 13 seconds
- 5th - 0% plus 20% for each cockpit activated, 30% chance to activate cockpit. Lasts 13 seconds.
- 6th - 20% chance to activate cockpit.
That's it for my Skell info and Combat guide for Xenoblade Chronicles X. Please visit my Beginner tips and tricks if you want help with anything else, and let me know if you have any questions!