D3 Attack Speed Dot Dmg

May 25, 2012 24 dot ticks @ 405 damage/tic equipped +14% ias rings: 2611 dps 1.28 attacks/sec 24 dot ticks @ 405 damage/tic IAS doesn't improve you dots at all, it just inflates your dps number. Edit: if the application of haunt crits, then all tic's crit, else nothing crits Kind of a shame for those of us with 1H + mojo that use DoT. Jan 12, 2015  Disintegrate has attack speed breakpoints. That means reaching certain attack speeds will cause it to tick faster (and thus consume AP faster). Attack speed that pushes you over a breakpoint is generally undesirable. However, attack speed that doesn't push you over a breakpoint just makes your disintegrate do more damage per tick. Sep 12, 2017 UPDATE: Season 19 current, Diablo 3 2.6.7 This Diablo 3 patch 2.6.1 season 13 witch doctor Jade Harvesters build can push GR111+ and is one of the best witch doctor builds. Season 12 start date.

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DoT = Damage over Time.

Damage Over Time does what it sounds like; these effects deal X damage over Y duration. Such effects are generally things like poison, where the initial damage is lower (generally speaking) in exchange for lingering effects. Diablo 3 also includes big damage attacks that tack on some DoT as well, such as fire attacks that may also set the target aflame.

The damage 'tick rate' varies in many ways in Diablo III. Sometimes it's 'X damage per second for Y seconds' but other DoT effects have different calculation rates, and may be tied to the type of weapon that inflicted the damage.

Dmg


Calculations[edit | edit source]

In Diablo II DoT it was fairly simple, with Poison, Open Wounds, and a few other modifiers and properties dealing X damage every second for Y seconds. The stacking and combination of multiple such effects could be complicated to calculate, but the functions were fairly straight forward.

The mechanic is of much increased importance in Diablo III, and it has many more variables now. For one thing, the 'tick rate' of the damage calculation varies depending on numerous factors, such as the attack speed of the weapon used to inflict the damage.

In early beta testing, fans noted that the DoT varied widely, especially for characters dual wielding weapons. In December 2011, Bashiok delivered an informative forum post on the subject, which you can read below:[1]

D3 Attack Speed Dot Dmg 1

The tick rate of channeled skills is currently scaled by your weapon speed. This has the side effect of making the resource cost go up, which we’re okay with. It’s consistent with the philosophy that faster speed weapons consume more resource but may do more damage. Channeled skills might still be better with slower weapons though because on a channeled skill, you have as much mobility as you want, so the “mobility” and “overkill” advantages of faster weapons are eroded with channeled abilities, so all you’re left with is increased mana cost for increased damage.

We’ve been thinking of changing the tooltips and going with “ continuously does X% weapon damage”. The reservations we currently have are:

  • Even though we say continuously, there’s a pulse rate under the hood, so do players want to know this pulse rate?
  • If we did show a pulse rate, we’re adding more complexity to an already complicated tooltip.
However, the benefit of being able to directly compare 135% weapon damage on Disintegrate to X% weapon damage on another skill is super high, so we love that.

This info is all subject to change before and even after release, but it's interesting to get some insight into the more complicated combat mechanics in Diablo III.

Burris Speed Dot

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D3 Attack Speed Dot Dmg 3

D3 Attack Speed Dot Dmg Free