Dmg Spell Point Variant 5e

Spells Known and Max Power Level
LevelSpells Known
(Third)
Max Power
Level (Third)
Spells Known
(Half)
Max Power
Level (Half)
Spells Known
(Full)
Max Power
Level (Full)
1st61st
2nd41st71st
3rd41st51st92nd
4th41st61st102nd
5th51st72nd113rd
6th51st82nd123rd
7th62nd92nd134th
8th62nd102nd144th
9th72nd113rd155th
10th72nd123rd165th
11th82nd133rd176th
12th82nd143rd186th
13th93rd154th197th
14th93rd164th207th
15th103rd164th218th
16th103rd164th228th
17th113rd175th239th
18th113rd175th249th
19th124th175th259th
20th124th185th269th

Apr 13, 2017 The Spell Points variant in the DMG (p. 288) uses different spell points for different spell levels and solves our problem by having you expend a number of spell points to create a spell slot of a given level, and you use that slot to cast a spell, and you can only create one spell slot of 6th level or higher. Dec 18, 2019 The spell-point variant in the DMG still says you only get to cast ONE spell at each of 6th, 7th, 8th, and 9th level per long rest, which is actually MORE restrictive than the way spell slots are set up.

Spell Points (Third/Archetype)

Dmg Spell Point Variant 5e Pdf

You have a number of spell points equal to your class level + your spellcasting ability modifier. You use these spell points to cast spells. You regain all expended spell points when you finish a long rest.

Spell Points (Half)

Dmg Spell Point Variant 5e Free

You have a number of spell points equal to your class level x 2 + your spellcasting ability modifier. You use these spell points to cast spells. You regain all expended spell points when you finish a long rest.

Spell Points (Full)

Dmg

You have a number of spell points equal to your class level x 4 + your spellcasting ability modifier. You use these spell points to cast spells. You regain all expended spell points when you finish a long rest.

5e Variant Rules

Spell

Point Cost by Spell Level


Spell
Level
Point
Cost
00
12
23
34
45
Spell
Level
Point
Cost
56
67
78
89
910
;
1 / 2
title

Description

A JavaScript utility designed to assist players in tracking spell points for the variant player rules in the 5th Edition D&D Dungeon Master's Guide on page 288.

Traditionally, a caster must use spell slots to keep track of spells. For instance, a level 4 wizard will normally have 4 level 1 spells, and 2 level 2 spells. This is easy to keep track of, but limiting, since you can't sacrifice your level 1 spells to increase the number of level 2 spells available. Spell points solve this problem at the cost of complexity, giving the player a pool of points to use as he or she sees fit on any available spell levels. For instance, a caster may choose to spend all magic on level 2 spells, exhausting the ability to cast any level 1 spells, but gaining more castings of the more powerful spells in the bargain. This utility aims to remove the complexity of keeping track of these spell points.

Features

  • Level Selection:

Automatically calculates maximum spell points according to caster level after a caster's long rest.

  • Arcane Recovery:

Dmg spell point variant 5e pdf

Warns when spell points reach 50% of maximum, then allows the player to add half their maximum spell points through a short rest.

  • Manually Add Points:

Allows player to manually add or remove points in case of mistakes.

  • School Selection with Level Titles:

Spell Point Variant 5e Dmg Page

Pick your caster's school of magic and display an associated msytic symbol along with level titles that reflect the special features of your arcane tradition. You get a new title at each level where your tradition bestows new powers.

Requirements

Any modern broswer.

Dmg Spell Point Variant 5e Chart

Contributors