Does Boss Damage Stack With Dmg Maplestory

Hey guys, in this guide I'll be informing you on the following topics:

All multipliers in maple stack additively with their same kind, making them dimishing returns (in terms of% increase in end damage) as you stack more of them. The unique exceptions are Damage% and Boss% which stack with each other and Final Damage% which does stack multiplicative, or in other words, it NEVER has dimishing returns, 10%+ final damage will always be 10%+ end damage.

Sep 16, 2012  MapleStory v83 Damage Hack Hey guys My first tut for the private server section. Like all hacks, this may ban you from the private server, hack responsibly. What you will need: Cheat Engine (6.1) Instructions: 1.) First step first is to open up your MapleStory private server and login and let your character just sit somewhere. Oct 29, 2018  So does a 2.8% pierce + int stat outweigh a 3% total dmg + 11% phys pierce? But if you stack piercing yes. You currently need 8% piercing to break through rog's 120 armour. Low% piercing isn't as effective as the hard cap is at 30%. What I mean by this is 15% piercing isn't half of 30% for dps increase at chaos raids.


- Which Bosses actually use Damage Reflect

Nov 28, 2017  Meet new playable character Cadena! Wield a chain as you swing around, ravaging your enemies. New 5 th job skills will also be available for all characters. We’re adding some Better Maple improvements and new Maple Achievements to give you the best possible experience! The reason crit damage is so much better than boss damage, at least on reboot, is because boss stacks additively with the massive damage boost, whereas crit damage stacks multiplicitavely. Level 1 WorzyOpponent. MapleStory Screens, Videos and Forum. Does Boss Damage Stack with Total Damage? General MapleStory Forum Talk about MapleStory in general. 30% works but the 20% 6% total dmg is 26% boss total dmg. On monsters thats 6% total dmg 6% atk is a boost on ur atk range Jan 07 2011. Note that it takes only Ignore Def, Boss Dmg and mob's Defense Rate into the calculation. For more accurate results, you should aware of other factors from the weapon, like%Att,%Magic%Total Dmg, etc.

- At what HP remaining in which the boss triggers DR
- How often and for how long each boss' DR lasts
- The amount in which these bosses actually DR for
Before we get started, I feel it's important to clarify exactly what Damage Reflect is; so here's my take on it.
Definition: Damage Reflect is a skill that certain [typically harder] bosses can use. Once they use this skill, doing damage to them by any means [unless the skill enables otherwise] will result in them taking no damage while you take a set amount of damage regardless of your hp. The amount you take varies from boss to boss ranging from 200-999,999.
Sidenote: DR is commonly suggested to be the worst boss skill of all [worst meaning hardest to deal with], followed by Seduce. To 'get around' DR, you really have to simply be aware of the animation that each boss does right before they use the skill. It's also important to study this chart to know how long each boss' DR lasts for, and at what intervals it is used.

Bosses


  • Note: The amount each boss DR's for is not always the exact numbers shown below; but are always very close to them. For example Pink Bean will sometimes DR for 35k or even 29k, but I generalised it as 30k.
  • Full DR = Damage Reflects towards both Magical & Physical attacks.
  • Phys DR = Damage Reflects only towards Physical attacks.
  • Magic DR = Damage Reflects only towards Magical attacks.

Spirit of Rock - Full DR
Triggers at: 80% hp
Duration: 5 seconds
Interval/frequency: Every 45 seconds
Amount: 220 damage
Giant Balrog (from Balrog PQ) - Full DR
Triggers at: 50% hp
Duration: 7 seconds
Interval/frequency: 60 seconds
Amount: 1000 damage
Lilinouch - Full DR
Triggers at: 50% hp
Duration: 10 seconds
Interval/frequency: 60 seconds
Amount: 2000 damage
Chaos Horntail Head A [Right Head] - Physical DR
Triggers at: 60% hp
Duration: 7 seconds
Interval/frequency: 60 seconds
Amount: 5000 damage
Chaos Horntail Head C [Left Head] - Magical DR
Triggers at: 50% hp
Duration: 7 seconds
Interval/frequency: 60 seconds
Amount: 5000 damage
Dragonoir - Full DR
Triggers at: 60% hp
Duration: 12 seconds
Interval/frequency: 90 seconds
Amount: 15,000 damage
Cygnus Knights 'Black Witch' Boss [to make a UA] - Full DR
Triggers at: 50% hp
Duration: 10 seconds
Interval/frequency: 60 seconds
Amount: 2000 damage
Cygnus Empress - Full DR
Triggers at: 100% hp
Duration: 15 seconds
Interval/frequency: 80 seconds
Amount: 50,000 damage
Mihile v2 [empress summon] - Full DR
Triggers at: 70% hp
Duration: 7 seconds
Interval/frequency: 70 seconds
Amount: 20,000 damage
Easy Arkarium - Full DR
Triggers at: 100% hp
Duration: 15 seconds
Interval/frequency: 80 seconds
Amount: 50,000 damage
Hard Arkarium - Full DR
Triggers at: 100% hp
Duration: 15 seconds
Interval/frequency: 80 seconds
Amount: 50,000 damage
Hilla - Full DR
Triggers at: 90% hp
Duration: 15 seconds
Interval/frequency: 80 seconds
Amount: 50,000 damage
Hard Hilla - Full DR
Triggers at: 90% hp
Duration: 15 seconds
Interval/frequency: 80 seconds
Amount: 50,000 damage
Ranmaru - Full DR
Triggers at: 90% hp
Duration: 12 seconds
Interval/frequency: 50 seconds
Amount: 1000 damage
Madman Ranmaru - Full DR
Triggers at: 92% hp
Duration: 12 seconds
Interval/frequency: 72 seconds
Amount: 2240 damage
Easy Von Leon - Full DR
Triggers at: 70% hp
Duration: 7 seconds
Interval/frequency: 70 seconds
Amount: 20,000 damage
Hard Von Leon - Full DR
Triggers at: 70% hp
Duration: 7 seconds
Interval/frequency: 70 seconds
Amount: 20,000 damage
Blackheart [DiPQ Boss] - Full DR
Triggers at: 90% hp
Duration: 15 seconds
Interval/frequency: 80 seconds
Amount: 50,000 damage
Crimson Queen [Root Abyss] - Full DR
Triggers at: No specific hp, but rather a mode
Duration: 8 seconds
Interval/frequency: 30 seconds
Amount: 100,000 damage
Chaos Crimson Queen [Root Abyss] - Full DR
Triggers at: No specific hp, but rather a mode
Duration: 8 seconds
Interval/frequency: 30 seconds
Amount: 999,999 damage
Pink Bean - Full DR
Triggers at: 90% hp
Duration: 25 seconds
Interval/frequency: 43 seconds
Amount: 30,000 damage
Chaos Pink Bean - Full DR
Triggers at: 95% hp
Duration: 15 seconds
Interval/frequency: 60 seconds

Does Boss Damage Stack With Dmg Maplestory Free

Amount: 50,000 damage
Chaos Ariel [Final Statue] - Full DR
Triggers at: 90% hp
Duration: 15 seconds
Interval/frequency: 90 seconds
Amount: 50,000 damage
Huigin [Left Bird PB Statue] - Full DR
Triggers at: 90% hp
Duration: 25 seconds
Interval/frequency: 43 seconds
Amount: 30,000 damage
Chaos Huigin [Left Bird CPB Statue] - Full DR
Triggers at: 90% hp
Duration: 25 seconds
Interval/frequency: 43 seconds
Amount: 30,000 damage
Resistance 4th Job Boss - Full DR
Triggers at: 95% hp
Duration: 7 seconds
Interval/frequency: 60 seconds
Amount: 5000 damage

Does Boss Damage Stack With Dmg Maplestory Download

Aufheben [Neo City Boss] - Physical DR
Triggers at: 60% hp
Duration: 7 seconds
Interval/frequency: 60 seconds
Amount: 5000 damage
Some bosses may be missing, if you can think of one and know the stats of the boss (even if you don't) feel free to let me know and I'll happily add it if it's worth the addition!Damage
Thank you ~ From Sorrowful
P.S I would appreciate if you guys gave this thread a thumbs up if you feel it deserves one; so that Basil can better make a decision on whether or not this can be suitable as a Guide in the Guides section.

Does Boss Damage Stack With Dmg Maplestory List


Does Boss Damage Stack With Dmg Maplestory Download

[I originally made a large portion of the Guide colour-coated but Basil removed all my lovely colours now it looks so bland Sorry!]