- Monster That Need Crit Dmg And Defense 1
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Damages Types in Monster Hunter World (MHW) are the different damage categories of the game. Both Raw (Physical) and Elemental Damage dictate the damage any attack does directly, while Status Effects convey damage and debuffs indirectly.
In addition to the following Damage Types, there are also two Types that are commonly referred to as True Damage and Parts Damage.
True Damage is any Damage that is not modified by a Monster's Body Part Multipliers. Sources include Gunlance shells, Bowgun Sticky Ammo, and Bomb Items such as the Barrel Bomb.
Parts Damage is dealt whenever a breakable part of a Monster's body receives Damage, and contributes towards breaking that individual part. It is not represented by an onscreen number. Breaking a Monster's body parts raises their Body Part Multipliers against damage, saps the Monster's Stamina, and may limit the attacks that it can do. Parts Damage can be modified with the Partbreaker Skill.
Decrease DEF Halves total defense. Extremely useful in all game content. First skill Revenge monsters and Area of effect Defense break skill monsters are very good. Vigor, Nickel, Kernodon, Toma.
See Weapon Mechanics for an overview of all the factors that go into damage calculation.
Raw Damage
- Aug 16, 2018 It deals flat bonus damage on your primary attacks of that element, but take note the damage is reduced based on your sharpness and the resistance of the monster in addition to defense. Generally if the monster if the monster is weak to the element, it gives you a big increase in damage. But if it's neutral ( unless fast attacking weapon ) or strong usually raw damage is better.
- Feb 09, 2020 Igmanodon (Fire Lizardman) is a good defense tank monster in Summoners War. Igmanodon is excellent in Raid Battles, he is often put in frontline since his best build is defense based. All his skills scale up with defense: this makes him a good choice also for Arena and Guild Wars Defense.
Attack Power, also known as 'Raw' is the physical damage of a weapon. This is further subdivided into three types, against which Monster Body Parts have varying resistances.
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Cut Damage
Sword slashes, lance thrusts, etc: Can be used to cut the tails off certain monsters.
Blunt Damage
Shield bashes, hammer smashes, etc: Reduces Monster Stamina and stuns them if hit on the head.
Ammo Damage
Projectiles, Arrows, Bowgun: Special properties depending on the attack.
Elemental Damage
If a Weapon wields Elemental Damage, it will often appear as one of five types against which Monster Body Parts have varying resistances. Some Weapons wield more than one type.
Status Effect Damage
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If a Weapon wields Status Effect Damage instead of Elemental Damage, its attacks have a 1 in 3 chance to cause buildup towards a special Ailment. In this way, Status Effect Damage does not directly add extra damage to a Weapon's attacks, but is still useful if played against a Monster's weaknesses.