Cloak Of Elvenkind Uncommon Dmg 158

  • Cloak of elvenkind Basic Information Type Cloak Rules Information 3rd Edition Statistics Aura Illusion Item level 3 Value 2500 gp Weight 1 lb (454 g) 5th Edition Statistics Rarity Uncommon Attunement Required A cloak of elvenkind was a magical item that granted increased powers of stealth. The jellaba of concealment functioned in the same manner as a cloak of elvenkind. This magical robe.
  • Cloak of Elvenkind. Wondrous item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.
  1. Cloak Of Elvenkind Uncommon Dmg 158 3
  2. Cloak Of Elvenkind Uncommon Dmg 1580

Uncommon — — dmg 158: Cloak of Elvenkind: Wondrous Item: Uncommon: yes — dmg 158: Cloak of Protection: Wondrous Item: Uncommon: yes — dmg 159: Cloak of the Manta Ray: Wondrous Item: Uncommon — — dmg 159: Decanter of Endless Water: Wondrous Item: Uncommon — — dmg 161: Deck of Illusions: Wondrous Item: Uncommon — — dmg 161.

Then a WHOLE LOT of items of wildly varying usefulness are packed into 'Uncommon.' Like, the aforementioned cloak of elvenkind is just as common as Boots of Flying. But flying is WAY more useful/powerful than advantage when hiding.
MagicFirst, there aren't any boots of flying anymore. There are winged boots which give flight for 4 hours / day. So your example may be a bit off.

Cloak Of Elvenkind Uncommon Dmg 158 3


Cloak of elvenkind 2eCloak Of Elvenkind Uncommon Dmg 158

Cloak Of Elvenkind Uncommon Dmg 1580

The magic item chapter is all over the place, as other posters have gotten into, and aren't internally consistent. An uncommon item costs 500gp to make regardless of whether its boots of elvenkind or winged boots. They also happen to be on the same treasure hoard table, so it's just as likely that an adventurer will find one as they will the other. I tried to use the hoard tables to get a sense of whether an item was too powerful to give my players, but mostly gave up and fell back on item rarity and the table in the DMG listing when a party might encounter an item of a particular rarity.