All elemental weapons do indeed have a hidden special on-crit effect. (Well not super hidden, the two handed line has a passive that says it increases there chance of applying, but its otherwise not explained anywhere).
Pretty hard to tell what they do without a combat log.. But lucky theres an addon I got that lets me see em (google combat log statistics)
Fire:
Ignires the enemy and does a bit more fire dmg then normal (~20% more), then lights the enemy on fire, and applies a DoT, iirc, 3 ticks of 100% of the regular fire damage. Seems to be a 100% proc on crit (or close), with that 2handed passive. CLS put this at 2-4% of my dmg output when I had a nice crit rating, so pretty decent.
Shock:
Disintegrates the target - deals about 800 damage. (On a lvl30 weapon) Ultra rare effect though, only saw it 5 times in the course of a day of heavy battle. I'd guess about a 1-3% proc, and only on crits (so overall is sub 1%). CLS showed it as a sub 1% of my total damage output, so yea not that impressive.
Cold:
Dunno, never saw anything special. Does turn enemies into ice statues if you crit kill them, but no special damage increase or slow effect i've noticed. If it does slow, its such a minor amount that i've never noticed. Or only affects movement speed, and not attack animations (so only useful for ranged weaponry really).
Poison:
Not tested heavily enough, only had 1 poison wep, and replaced it too fast.
Disease:
Never found a disease two hander. Can add on with a enchant i guess maybe.
So yea overall, seems like fire kinda rules right now. Disintegration is fun and all, but too rare to be effective.
Pretty hard to tell what they do without a combat log.. But lucky theres an addon I got that lets me see em (google combat log statistics)
Fire:
Ignires the enemy and does a bit more fire dmg then normal (~20% more), then lights the enemy on fire, and applies a DoT, iirc, 3 ticks of 100% of the regular fire damage. Seems to be a 100% proc on crit (or close), with that 2handed passive. CLS put this at 2-4% of my dmg output when I had a nice crit rating, so pretty decent.
Shock:
Disintegrates the target - deals about 800 damage. (On a lvl30 weapon) Ultra rare effect though, only saw it 5 times in the course of a day of heavy battle. I'd guess about a 1-3% proc, and only on crits (so overall is sub 1%). CLS showed it as a sub 1% of my total damage output, so yea not that impressive.
Cold:
Dunno, never saw anything special. Does turn enemies into ice statues if you crit kill them, but no special damage increase or slow effect i've noticed. If it does slow, its such a minor amount that i've never noticed. Or only affects movement speed, and not attack animations (so only useful for ranged weaponry really).
Poison:
Not tested heavily enough, only had 1 poison wep, and replaced it too fast.
Disease:
Never found a disease two hander. Can add on with a enchant i guess maybe.
So yea overall, seems like fire kinda rules right now. Disintegration is fun and all, but too rare to be effective.
Skills in Monster Hunter World |
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Adrenaline ♦ Affinity Sliding ♦ Agitator ♦ Agitator Secret ♦ Airborne ♦ Ancient Divinity ♦ Anjanath Dominance ♦ Anjanath Power ♦ Anjanath Will ♦ Appreciation Blessing ♦ Aquatic Expert ♦ Aquatic Polar Mobility ♦ Artillery ♦ Artillery Secret ♦ Astera Blessing ♦ Attack Boost ♦ Barioth Hidden Art ♦ Bazelgeuse Ambition ♦ Bazelgeuse Protection ♦ BBQ Master ♦ Blast Attack ♦ Blast Functionality ♦ Blast Resistance ♦ Bleeding Resistance ♦ Blight Resistance ♦ Blindsider ♦ Bludgeoner ♦ Bombardier ♦ Bombardier Secret ♦ Botanist ♦ Bow Charge Plus ♦ Brachydios Essence ♦ Capacity Boost ♦ Capture Master ♦ Carving Master ♦ Carving Pro ♦ Cliffhanger ♦ Commission Alchemy ♦ Commission Guidance ♦ Constitution ♦ Critical Boost ♦ Critical Draw ♦ Critical Element ♦ Critical Eye ♦ Critical Status ♦ Defense Boost ♦ Detector ♦ Deviljho Essence ♦ Diablos Ambition ♦ Diablos Mastery ♦ Diablos Power ♦ Divine Blessing ♦ Dragon Attack ♦ Dragon Resistance Skill ♦ Dragonvein Awakening ♦ Dungmaster ♦ Earplugs ♦ Effluvia Resistance ♦ Effluvial Expert ♦ Elderseal Boost ♦ Entomologist ♦ Evade Extender ♦ Evade Window ♦ Felyne Polisher ♦ Fire Attack ♦ Fire Resistance Skill ♦ Flinch Free ♦ Focus ♦ Forager's Luck ♦ Fortify ♦ Free Elem Ammo Up ♦ Free Element ♦ Free Meal ♦ Free Meal Secret ♦ Frostcraft ♦ Geologist ♦ Glavenus Essence ♦ Gold Rathian Essence ♦ Good Luck ♦ Great Luck ♦ Guard ♦ Guard Up ♦ Guild Guidance ♦ Guild Pride ♦ Guts ♦ Handicraft ♦ Hasten Recovery ♦ Health Boost ♦ Heat Guard ♦ Heavy Artillery ♦ Heroics ♦ Honey Hunter ♦ Horn Maestro ♦ Hunger Resistance ♦ Ice Attack ♦ Ice Resistance Skill ♦ Igni Intensity ♦ Instructor's Guidance ♦ Intimidator ♦ Iron Skin ♦ Item Prolonger ♦ Joyful Blessing ♦ Jump Master ♦ Kirin Blessing ♦ Kirin Divinity ♦ Kirin Favor ♦ Kushala Daora Flight ♦ Latent Power ♦ Latent Power Secret ♦ Leap of Faith ♦ Legiana Ambition ♦ Legiana Blessing ♦ Legiana Favor ♦ Lunastra Essence ♦ Lunastra Favor ♦ Marathon Runner ♦ Master's Touch ♦ Master Fisher ♦ Master Gatherer ♦ Master Mounter ♦ Maximum Might ♦ Maximum Might Secret ♦ Mind's Eye Ballistics ♦ Muck Resistance ♦ Mushroomancer ♦ Namielle Divinity ♦ Nargacuga Essence ♦ Nergigante Hunger ♦ Non-elemental Boost ♦ Normal Shots ♦ Nullify Wind Pressure ♦ Odogaron Essence ♦ Odogaron Mastery ♦ Odogaron Power ♦ Offensive Guard ♦ Palico Rally ♦ Paralysis Attack ♦ Paralysis Functionality ♦ Paralysis Resist ♦ Paralysis Resistance ♦ Partbreaker ♦ Peak Performance ♦ Piercing Shots ♦ Pink Rathian Mastery ♦ Poison Attack ♦ Poison Duration Up ♦ Poison Functionality ♦ Poison Resistance ♦ Power Cell ♦ Power Prolonger ♦ Pro Transporter ♦ Protective Polish ♦ Punishing Draw ♦ Quick Sheath ♦ Rajang's Rage ♦ Rathalos Essence ♦ Rathalos Mastery ♦ Rathalos Power ♦ Rathian Essence ♦ Razor Sharp Spare Shot ♦ Recovery Speed ♦ Recovery Speed Skill ♦ Recovery Up Skill ♦ Resentment ♦ Resuscitate ♦ Safe Landing ♦ Safi'jiiva Seal ♦ Scenthound ♦ Scholar ♦ Scoutfly Range Up ♦ Shara Ishvalda Divinity ♦ Silver Rathalos Essence ♦ Sleep Attack ♦ Sleep Functionality ♦ Sleep Resist ♦ Sleep Resistance ♦ Slinger Capacity ♦ Slugger ♦ Slugger Secret ♦ Special Ammo Boost ♦ Speed Crawler ♦ Speed Eating ♦ Speed Sharpening ♦ Sporepuff Expert ♦ Spread Power Shots ♦ Stamina Cap Up ♦ Stamina Surge ♦ Stamina Thief ♦ Stamina Thief Secret ♦ Stealth ♦ Stun Resist ♦ Stun Resistance ♦ Super Recovery ♦ Survival Expert ♦ Survivor ♦ Teostra Technique ♦ Thunder Attack ♦ Thunder Resistance Skill ♦ Tigrex Essence ♦ Tool Specialist ♦ Tool Specialist Secret ♦ Tremor Resistance ♦ True Dragonvein Awakening ♦ Uragaan Ambition ♦ Uragaan Protection ♦ Vaal Hazak Vitality ♦ Vaal Soulvein ♦ Velkhana Divinity ♦ Water Attack ♦ Water Resistance Skill ♦ Weakness Exploit ♦ Wide-Range ♦ Windproof ♦ Witcher's Knowledge ♦ Xeno'jiiva Divinity ♦ Zinogre Essence ♦ Zombie & Effluvia Resistance ♦ Zorah Magdaros Essence ♦ Zorah Magdaros Mastery |
Elemental Damge Or Crit Dmg Build
0%: Survival Secrets Survival Secrets Cobalt Jewel Limited to: 1 Regenerate 3 Mana per second 10% increased Elemental Damage Nature provides its own solutions. Place into an allocated Jewel Socket on the Passive Skill Tree. May 03, 2016 I guess there is something wrong with elemental dmg and critical dmg at Ferea map. Because only AGL do a good dmg on monsters, all others chars elemental dmg is between 48 amd critical dmg not.