Pokemon Ice Attack 2x Dmg To Water

Type Chart methods of representing Type effectiveness have been popular since long before Pokémon Go, with all of the core Pokémon games revolving around them.

In brief, Pokémon types dictate whether one Pokémon is either strong or weak - super effective or not very effective - against another, dealing additional or reduced damage as a result - and receiving additional or reduced damamage - as a result.

They deal 2x damage to Grass, Ground, and Flying types as well. They only deal half damage to Fire, Ice, Steel, and Water. For defense, they take half damage from only other Ice types.

The standard Type chart that has evolved through the different generations will be like a second language to long-term Pokémon fans, but to newcomers it can appear too daunting to even know where to begin, so with that in mind we've put together a type chart of our own, as well as an explanation of how Type effectivness works and how to plan around it, just below.

  1. The world of Pokemon has some hard and fast rules regarding the damage between different Pokemon types. Some Pokemon are stronger than others, some are weak to one type while strong against another.
  2. Moves Category Type Damage Number/Day Description Status Description Save Absorb: Special: GRASS: 1d6+Int: 5: User recovers half the HP inflicted on opponent.

Type chart, effectiveness and weakness explained in Pokémon Go

Pokémon Go's Types are exactly the same as those in the main Pokémon games, but the effect of those type matchups is slightly different: in brief, things like effective or resisted attacks have slightly different multipliers to the main Pokémon games - although a December 2018 update brought them slightly closer in line.

Here's a Pokémon Go type chart to get you started on what's effective against what.

TypeStrong AgainstWeak AgainstResistant ToVulnerable To
NormalRock, Ghost, SteelGhostFighting
FightingNormal, Rock, Steel, Ice, DarkFlying, Poison, Psychic, Bug, Ghost, FairyRock, Bug, DarkFlying, Psychic, Fairy
FlyingFighting, Bug, GrassRock, Steel, ElectricFighting, Ground, Bug, GrassRock, Electric, Ice
PoisonGrass, FairyPoison, Ground, Rock, Ghost, SteelFighting, Poison, Grass, FairyGround, Psychic
GroundPoison, Rock, Steel, Fire, ElectricFlying, Bug, GrassPoison, Rock, ElectricWater, Grass, Ice
RockFlying, Bug, Fire, IceFighting, Ground, SteelNormal, Flying, Poison, FireFighting, Ground, Steel, Water, Grass
BugGrass, Psychic, DarkFighting, Flying, Poison, Ghost, Steel, Fire, FairyFighting, Ground, GrassFlying, Rock, Fire
GhostGhost, PsychicNormal, DarkNormal, Fighting, Poison, BugGhost, Dark
SteelRock, Ice, FairySteel, Fire, Water, ElectricNormal, Flying, Poison, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, FairyFighting, Ground, Fire
FireBug, Steel, Grass, IceRock, Fire, Water, DragonBug, Steel, Fire, Grass, IceGround, Rock, Water
WaterGround, Rock, FireWater, Grass, DragonSteel, Fire, Water, IceGrass, Electric
GrassGround, Rock, WaterFlying, Poison, Bug, Steel, Fire, Grass, DragonGround, Water, Grass, ElectricFlying, Poison, Bug, Fire, Ice
ElectricFlying, WaterGround, Grass, Electric, DragonFlying, Steel, ElectricGround
PsychicFighting, PoisonSteel, Psychic, DarkFighting, PsychicBug, Ghost, Dark
IceFlying, Ground, Grass, DragonSteel, Fire, Water, IceIceFighting, Rock, Steel, Fire
DragonDragonSteel, FairyFire, Water, Grass, ElectricIce, Dragon, Fairy
FairyFighting, Dragon, DarkPoison, Steel, FireFighting, Bug, Dragon, DarkPoison, Steel
DarkGhost, PsychicFighting, Dark, FairyGhost, Psychic, DarkFighting, Bug, Fairy

Pokemon Ice Attack 2x Dmg To Water Heater

Pokémon Go in 2020 continues to add new features, such the arrival of the Go Battle League - which is currently highlighting the Master League - and soon, Clone Pokémon. We've also recently had the Buddy Adventure feature, which introduces a variety of perks - including finding Souvenirs - as well as a new trade evolution feature. 2019 saw the release of the first Gen 5 Pokémon, along with new regional exclusive Pokémon, Egg charts, and the introduction of the Unova Stone. Pokemon Go also sees regular events - including weekly Spotlight Hour and Mystery Bonus evenings, monthly Field Research rewards and Pokémon Go Community Day, plus a new Giovanni counters quest - the latest being The Shadowy Threat Grows.

Bottle

Pokémon Go type effectiveness changes compared to other Pokémon games

As you may have noticed, there are also no Type immunities in Pokémon Go, unlike in the main series. But that's not the end of it. The immunities removed are:

  • Ground immune to Electric
  • Flying immune to Ground
  • Ghost immune to Normal and Fighting
  • Normal and Fighting immune to Ghost
  • Steel immune to Poison
  • Dark immune to Psychic
  • Fairy immune to Dragon

Instead of a total immunity to damage, these initially worked the same as simple resitances. Now, however, they've been tweaked to form another tier of resistance, with the defending Pokémon that would normally be immune taking just 0.39 times the amount of damage it normally would - in other words, type immunity roughly cuts the amount of damage received to about a third.

Here's a full rundown of the multipliers that apply to standard, super effective, not very effective, immune, and doubly effective attacks.

  • Not very effective - 0.625x damage, instead of the 0.5x damage done in the main series.
  • Super effecive - 1.6x damage, instead of 2x damage done in the main series.
  • Immunity - 0.39x damage, instead of 0 damage done in the main series.
  • Doubly effective - 2.56x damage, instead of 4x damage done in the main series.

In other words, the latest tweaks to Type effectivness brings them noticably closer to the multipliers in the mainline games - but still not in line with them entirely. It does make Type effectiveness all the more important though, so it's well worth getting to grips with those matchups if you can!

Ultimately, it's your mastery of three elements that will give you the greatest shot in PvP and the Gym and Raiding scene: Type effectiveness, understanding Pokémon Go's moves, and having a good idea of the best Pokémon in Pokémon Go.

From D&D Wiki

Jump to: navigation, search
MovesCategoryTypeDamageNumber/DayDescriptionStatusDescriptionSave
AbsorbSpecialGRASS1d6+Int5User recovers half the HP inflicted on opponent.BurnTakes 1d8 fire damage and halves physical damage dealtSTR
AcidSpecialPOISON1d8+Int6May lower opponent's Wisdom by 1, 3 turn. Wis saveFreezepetrified 10% chance to thaw. fire type thawDEX
Acid ArmorStatusPOISON4Sharply raises user's Defense. +2 ACParalyzeBecome last in init. 50% chance to do nothingINT
AgilityStatusPSYCHIC6Sharply raises user's Speed. +15ft movePoisonDisadvantage on all attacks and ability checks.CON
AmnesiaStatusPSYCHIC5Sharply raises user's Wisdom. +2 WisConfusedfear/charmWIS
Aurora BeamSpecialICE1d6+Int5May lower opponent's Attack. Str save -1 StrSleepunconscious for 3 turnsCHA
BarragePhysicalNORMAL1d4+Str 3x5Hits 3 times in one turn. 3 attacks.
BarrierStatusPSYCHIC5Sharply raises user's Defense. +2 ACflinching = grapple or prone
BidePhysicalNORMAL2User takes damage for two turns then strikes back double.
BindPhysicalNORMAL1d42Grapple check, Traps opponent, damaging them for 3 turns.
BitePhysicalDARK2d8+Str5Grapple on hit.
BlizzardSpecialICE10d6+Int1May freeze opponent. Dex savelower atk = str
Body SlamPhysicalNORMAL5d6+Str3May paralyze opponent. Int Savelower special atk = int
Bone ClubPhysicalGROUND4d6+Str4Move back 5ft on hit.lower special def = wis
BonemerangPhysicalGROUND2d6 2x+dex2Hits twice in one turn.lower def = AC
BubbleSpecialWATER2d6+int6May lower opponent's Speed. -10ft speed Dex savelower speed = movement
Bubble BeamSpecialWATER4d6+int4May lower opponent's Speed. -10ft speed Dex savelower evasiveness = dex
ClampPhysicalWATER2d62Grapple check, Traps opponent, damaging them for 2 turns.
Comet PunchPhysicalNORMAL3d4 3x+Str3Hits 3 times in one turn. 3 attack rolls, if a miss then stop attacking.
Confuse RayStatusGHOST2Confuses opponent.
ConfusionSpecialPSYCHIC3d65May confuse opponent. Wis Save
ConstrictPhysicalNORMAL1d4+Str7Target is grappled on hit.
ConversionStatusNORMAL6Changes user's type to that of its first move.
CounterPhysicalFIGHTING4When hit by a Physical Attack, user strikes back with 2x power.
CrabhammerPhysicalWATER6d6+Str2High critical hit ratio. 18-20
CutPhysicalNORMAL2d6+Str6
Defense CurlStatusNORMAL8Raises user's Defense. +1AC
DigPhysicalGROUND4d62Digs underground on first turn, attacks on second. Can also escape from caves.
DisableStatusNORMAL4Opponent can't use its last attack for a few turns. 4 turns
Dizzy PunchPhysicalNORMAL3d6+Str2May confuse opponent. Wis Save
Double KickPhysicalFIGHTING1d10 2x+Str6Hits twice in one turn. 2 attacks
Double SlapPhysicalNORMAL1d4 2x+Str2Hits 2 times in one turn. 2 attacks.
Double TeamStatusNORMAL3Raises user's Evasiveness.
Double-EdgePhysicalNORMAL8d6+Str3User receives recoil damage. 1/2 damage dealt
Dragon RageSpecialDRAGON2Always inflicts 30 HP.
Dream EaterSpecialPSYCHIC4d6+Int3User recovers half the HP inflicted on a sleeping opponent.
Drill PeckPhysicalFLYING3d6+Str4
EarthquakePhysicalGROUND5d62Power is doubled if opponent is underground from using Dig.
Egg BombPhysicalNORMAL5d6+Dex2
EmberSpecialFIRE1d6+Int5May burn opponent. Str save
ExplosionPhysicalNORMAL20d61User faints.
Fire BlastSpecialFIRE8d6+Int1May burn opponent. Str save
Fire PunchPhysicalFIRE3d8+Str3May burn opponent. Str save
Fire SpinSpecialFIRE1d63Traps opponent, damaging them for 4 turns.
FissurePhysicalGROUND1One-Hit-KO, if it hits.
FlamethrowerSpecialFIRE8d6+Int3May burn opponent. Str save
FlashStatusNORMAL4Lowers opponent's Accuracy. -1 to hit
FlyPhysicalFLYING8d6+Str3Flies up 20ft on first turn, attacks on second turn.
Focus EnergyStatusNORMAL6Increases critical hit ratio. 18-20 crits no stacking
Fury AttackPhysicalNORMAL1d4 5x+Str4Hits 5 times in one turn. 5 attacks.
Fury SwipesPhysicalNORMAL3d4 5x+Str3Hits 5 times in one turn. 5 attacks.
GlareStatusNORMAL6Paralyzes opponent.
GrowlStatusNORMAL8Lowers opponent's Strength. -1Str
GrowthStatusNORMAL8Raises user's Attack and Special Attack. +1Str and Int
GuillotinePhysicalNORMAL1One-Hit-KO, if it hits.
GustSpecialFLYING3d8+Int7Hits Pokémon using Fly/Bounce with double power.
HardenStatusNORMAL6Raises user's Defense. +1 AC
HazeStatusICE6Resets all stat changes.
HeadbuttPhysicalNORMAL5d8+Str3Push back 5ft on hit.
High Jump KickPhysicalFIGHTING7d10+Str2If it misses, the user loses half their HP.
Horn AttackPhysicalNORMAL4d8+Str5
Horn DrillPhysicalNORMAL1One-Hit-KO, if it hits.
Hydro PumpSpecialWATER10d6+Int1
Hyper BeamSpecialNORMAL10d10+Int1User must recharge next turn.
Hyper FangPhysicalNORMAL2d10+Str3Grapple on hit.
HypnosisStatusPSYCHIC4Puts opponent to sleep.
Ice BeamSpecialICE7d82May freeze opponent. Dex save
Ice PunchPhysicalICE6d63May freeze opponent. Dex save
Jump KickPhysicalFIGHTING8d82If it misses, the user loses half their HP.
Karate ChopPhysicalFIGHTING3d85High critical hit ratio. crits on 17-20
KinesisStatusPSYCHIC3Lowers opponent's Accuracy. -1 to hit
Leech LifePhysicalBUG3d62User recovers half the HP inflicted on opponent.
Leech SeedStatusGRASS2User steals HP from opponent each turn. 1d6 until switch. doesnt work on grass
LeerStatusNORMAL6Lowers opponent's Defense. -1 AC
LickPhysicalGHOST1d66May paralyze opponent. Int Save
Light ScreenStatusPSYCHIC6Halves damage from Special attacks for 5 turns.
Lovely KissStatusNORMAL2Puts opponent to sleep.
Low KickPhysicalFIGHTING41d6 Small, 2d6 Medium, 3d6 Large
MeditateStatusPSYCHIC8Raises user's Attack. +1Str
Mega DrainSpecialGRASS2d63User recovers half the HP inflicted on opponent.
Mega KickPhysicalNORMAL11d61
Mega PunchPhysicalNORMAL3d64
MetronomeStatusNORMAL2User performs any move in the game at random.
MimicStatusNORMAL2Copies the opponent's last move.
MinimizeStatusNORMAL2Sharply raises user's Evasiveness. +2 Dex
Mirror MoveStatusFLYING4User performs the opponent's last move.
MistStatusICE6User's stats cannot be changed for a period of time. 3 turns
Night ShadeSpecialGHOST3Inflicts damage equal to user's level. x3
Pay DayPhysicalNORMAL2d64A small amount of money is gained after the battle resolves.
PeckPhysicalFLYING1d67
Petal DanceSpecialGRASS11d62User attacks for 2 turns but then becomes confused.
Pin MissilePhysicalBUG1d6+Dex4Hits 4 times in one turn. 4 attacks.
Poison GasStatusPOISON8Poisons opponent.
Poison PowderStatusPOISON7Poisons opponent.
Poison StingPhysicalPOISON1d4+Str7May poison the opponent. Con Save
PoundPhysicalNORMAL2d6+str7
PsybeamSpecialPSYCHIC2d6+int4May confuse opponent. Wis Save
PsychicSpecialPSYCHIC3d6 +int2May lower opponent's Special Defense. WisSave -1wis
PsywaveSpecialPSYCHIC3Inflicts damage 3x level.
Quick AttackPhysicalNORMAL2d6+Str6User attacks first.
RagePhysicalNORMAL1d8+Str4Raises user's Attack when hit. +1Str
Razor LeafPhysicalGRASS2d6+Dex5High critical hit ratio. 17-20
Razor WindSpecialNORMAL4d6+Int2Charges on first turn, attacks on second. High critical hit ratio. 17-20
RecoverStatusNORMAL2User recovers half its max HP.
ReflectStatusPSYCHIC4Halves damage from Physical attacks for 5 turns.
RestStatusPSYCHIC2User sleeps for 2 turns, but user is fully healed.
RoarStatusNORMAL4In battles, the opponent switches. In the wild, the Pokémon runs.
Rock SlidePhysicalROCK2d6+Dex2Dex Save or be knocked prone
Rock ThrowPhysicalROCK1d6+Dex3
Rolling KickPhysicalFIGHTING2d6+Str3on hit push back 5ft
Sand AttackStatusGROUND3Lowers opponent's Accuracy. -1 to hit
ScratchPhysicalNORMAL1d6+Str7
ScreechStatusNORMAL8Sharply lowers opponent's Defense. -2AC
Seismic TossPhysicalFIGHTING4Inflicts damage equal to user's level. x3
Self-DestructPhysicalNORMAL12d101User faints.
SharpenStatusNORMAL6Raises user's Attack. +1Str
SingStatusNORMAL3May put opponent to sleep. Cha Save
Skull BashPhysicalNORMAL10d6+Str2Raises Defense on first turn +1AC, attacks on second.
Sky AttackPhysicalFLYING10d6+Str1Charges on first turn, attacks on second. On hit knock prone.
SlamPhysicalNORMAL4d6+Str4
SlashPhysicalNORMAL2d6+Str4High critical hit ratio. 17-20
Sleep PowderStatusGRASS3Puts opponent to sleep.
SludgeSpecialPOISON2d6+Int4May poison opponent. Con Save
SmogSpecialPOISON1d64May poison opponent. Con Save 15ft cloud
SmokescreenStatusNORMAL4Lowers opponent's Accuracy. -1 to hit
Soft-BoiledStatusNORMAL2User recovers half its max HP.
Solar BeamSpecialGRASS11d6+Int2Charges on first turn, attacks on second.
Sonic BoomSpecialNORMAL4Always inflicts 15 HP.
Spike CannonPhysicalNORMAL1d4 2x+Dex3Hits 2 times in one turn.
SplashStatusNORMAL8Doesn't do ANYTHING.
SporeStatusGRASS3Puts opponent to sleep.
StompPhysicalNORMAL2d6+Str4On hit knock prone.
StrengthPhysicalNORMAL3d6+Str3Grapple on hit.
String ShotStatusBUG8Sharply lowers opponent's Speed. -20ft
StrugglePhysicalNORMAL1d4+StrOnly usable when all PP are gone. Hurts the user.
Stun SporeStatusGRASS6May paralyze opponent. Str Save
SubmissionPhysicalFIGHTING6d6+str4User receives recoil damage. 1/2
SubstituteStatusNORMAL2Uses HP to creates a decoy that takes hits. 1/4hp
Super FangPhysicalNORMAL2Always takes off half of the opponent's HP.
SupersonicStatusNORMAL4May confuse opponent. Wis Save
SurfSpecialWATER8d6+Int3Hits all adjacent Pokémon.
SwiftSpecialNORMAL3d104Always hits
Swords DanceStatusNORMAL4Sharply raises user's Attack. +2Str
TacklePhysicalNORMAL1d6+Str7
Tail WhipStatusNORMAL6Lowers opponent's Defense. -1AC
Take DownPhysicalNORMAL6d8+Str4User receives recoil damage. 1/2
TeleportStatusPSYCHIC4Allows user to flee wild battles; also warps player to last PokéCenter.
ThrashPhysicalNORMAL6d8 2 turns +Str2User attacks for 2 turns but then becomes confused.
ThunderSpecialELECTRIC10d6+int2May paralyze opponent. Int Save
Thunder PunchPhysicalELECTRIC6d6+Str3May paralyze opponent. Int Save
Thunder ShockSpecialELECTRIC2d8+Int6May paralyze opponent. Int Save
Thunder WaveStatusELECTRIC4Paralyzes opponent.
ThunderboltSpecialELECTRIC5d10+Int3May paralyze opponent. Int Save
ToxicStatusPOISON2Badly poisons opponent.
TransformStatusNORMAL2User takes on the form and attacks of the opponent.
Tri AttackSpecialNORMAL3d122May paralyze(Int Save), burn(Str Save) or freeze (Dex save) opponent.
TwineedlePhysicalBUG2d8 2x +Dex4Hits twice in one turn. May poison opponent. Con save
Vice GripPhysicalNORMAL5d6+Str6Grapple on hit
Vine WhipPhysicalGRASS1d8+Str510ft range
Water GunSpecialWATER4d6+Int5
WaterfallPhysicalWATER6d6+Str3Push back 10ft on hit.
WhirlwindStatusNORMAL4In battles, the opponent switches. In the wild, the Pokémon runs.
Wing AttackPhysicalFLYING5d6+Str7
WithdrawStatusWATER8Raises user's Defense. +1AC
WrapPhysicalNORMAL1d4+Str4Grapple check, Traps opponent, damaging them for 3 turns.

Main Page → 5e Homebrew → 5e Sourcebooks → Pokemon (5e Sourcebook)

Waters

Pokemon Ice Attack 2x Dmg To Water 1

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures, Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures, Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.

Pokemon Ice Attack 2x Dmg To Waters

Retrieved from 'https://www.dandwiki.com/w/index.php?title=Move_List_(Pokémon_Supplement)&oldid=1082800'