Calculating Physical Weapon Skill Damage. Similar to Physical Damage, Weapon Skill damage is calculated as:. Damage = Base Damage × pDIF. In addition to Weapon Base Damage and fSTR/fSTR(2) in normal physical damage calculation, every swing of the weapon skill (including Double Attack, etc.) will get a base damage boost from your stats, called WSC (Weapon Skill Secondary Attribute Modifier). Blacksmith Lv 80. Skill Speed not affecting auto-attacks Whether you have 300 or 1000 skill speed, number of auto attacks in a given period remains the same. Patch notes said that Skill Speed would affect auto-attacks.
- Skill Speed Ffxiv Auto Attack Dmg 2
- Ffxiv Auto Attack Macro
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- Skill Speed Ffxiv Auto Attack Dmg 1
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Gilgamesh (Aether) You have no connection with this character. Attack Power: 4565: Skill Speed: 1033: Mental Properties. Attack Magic Potency: 173: Healing Magic Potency: 305: Spell Speed: 380: Role. Tenacity: 380. FINAL FANTASY, FINAL FANTASY XIV, FFXIV, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks. Skillspeed was confirmed to not increase auto attack speed but auto attack DAMAGE. Ala the people at squares forum who actually tell people about the game and arnt ban happy. EDIT: did not notice a 2nd page i feel dumb. Your skills do not affect the timing of Auto-Attacks. Yes, the only two things that affect Auto-Attacks is a Ninja's Huton, and a Monks Greased Lightning. These increase Attack-Speed, which affects both Auto-Attacks and Ability Sills. A common misconception about Auto-Attack is that you can 'miss' them if you do not face your target. FFXIV Stormblood skill changes. Good news for every fanl fantasy xiv fans,ffxiv Stormblood will be update after 17 days ago and the version add new jobs jobs red mage and samurai.today we will take about the skill change in Stormblood,there need thank ff14gilhub.com support me some test data! Sep 05, 2017 Basically you can still hit 9 GCDs under buffs even with the lowest Skill Speed build (2.47 GCD at 512 SKS) but only if you don't clip at all. GCD tiers at 2.48 and beyond you are unable to hit 9.
Calculating Physical Weapon Skill Damage
Similar to Physical Damage, Weapon Skill damage is calculated as :
- Damage = Base Damage × pDIF
In addition to Weapon Base Damage and fSTR/fSTR(2) in normal physical damage calculation, every swing of the weapon skill (including Double Attack, etc.) will get a base damage boost from your stats, called WSC (Weapon Skill Secondary Attribute Modifier).
This new base damage value will further be adjusted by a TP Multiplier called fTP. This value may vary depending the amount of TP you have and the Weapon Skill you perform. Elemental Gorgets and Elemental Belts each raise this number by 25/256 (only for the first hit unless it is an FTP replicating WS); when used together they raise the fTP modifier by 50/256.
- Melee WS Base Damage = floor(( Weapon Base Damage + fSTR + WSC ) × fTP)
- Ranged WS Base Damage = floor(( Weapon Base Damage + (Ammo Damage) + fSTR(2) + WSC ) × fTP)
Skill Speed Ffxiv Auto Attack Dmg 2
- WS Damage = WS Base Damage × pDIF
Each hit of the weapon skill will be calculated this way, using the appropriate base weapon damage (mainhand vs. offhand) and fTP, along with a novel pDIF value. FTP replicating WSs share their fTP with each additional attack.
Calculating Magical Weapon Skill Damage
Magic Weapon Skill damage is affected by all the same modifiers as other sources of magic damage, but the base damage is calculated somewhat similarly to physical weapon skills:
- Base Magical WS Damage = ((152 + floor((WeaponLevel-99)*2.45) + WSC) * fTP + dSTAT + Magic Damage (Statistic)
- Damage = Base Magical WS Damage × Magic damage multipliers
Calculating Hybrid Weapon Skill Damage
Hybrid Weapon Skills are essentially physical WSs with a magical component. This is the only type of magic damage that is affected by pDIF, which means it is the only type of magic damage that can meaningfully 'Critical Hit.' Base damage for these weaponskills is calculated exactly the same as for Physical Weapon Skills. However, the overall damage is calculated as if the first hit of the weapon skill is duplicated, and the duplicate hit is magical and thus is affected by modifiers of magic damage.
- Damage = (Base Damage × pDIF) + (Base Damage × pDIF × modifiers of magic damage)
Ffxiv Auto Attack Macro
See Also
Runescape Auto Attack Download
References
Skill Speed Ffxiv Auto Attack Dmg 1
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Skill Speed Ffxiv Auto Attack Dmg Free
(note on the Miner and Botanist notes on STR/DEX/INT/MND; I can't remember exactly which bonuses these stats will give when you have the value or higher needed for Tree/Stone Whisperer, so I only listed 'enhances gathering' rather than what they do exactly. Sorry.)
Main Attributes
Strength - Increase melee attack power. (Weapon Skills/Auto Attack)
Increases the % of damage mitigated when you parry. For Miner, enhances gathering should Stone Whisperer conditions be met.
Dexterity - Increases ranged attack power. (Ranged Weapon Skills/Ranged Auto-Attack). Increases chance of parrying and/or blocking an attack. As Botanist, enhances gathering should Tree Whisperer conditions be met.
Vitality - Increases HP. Does NOT increase Defense, nor does it affect MRD's attack power like it did in 1.0.
Intelligence - Increase magic attack power. (Fire/Ruin/Stone etc.) For Botanist, enhances gathering should Tree Whisperer conditions be met.
Mind - Increases Cure Potecy. (Cure and Physick for Arcanist.) For Miner, enhances gathering should Stone Whisperer conditions be met.
Piety - Increases MP.
Battle Stats - These stats are not affected by your main attributes at all. Example; DEX in FFXI would increase Critical Hit Rate. In FFXIV, Critcal Hite Rate can only be increased or decreased via armor/food/skills/status effects. The only exceptions to this are STR/DEX for attack power, Dex for Parry, INT for magic attack potency, and MND for Healing Magic potency.
Accuracy - Increases Physical/Ranged/Magical hit rate. The higher the number, the less likely you are to miss. (and spells can miss in this game)
Critical Hit Rate - Increases Physical/Ranged/Magical critical rate. The higher the number, the more likely you are to crit.
Determination - Increases attack power of all skills/spells you use. Also, increases HP restored when Cure/Physick are casted on you. (Meaning your determination and the caster's Mind affect cure potency)
Defense – Overall physical damage reduction. (Mainly gained through equipment/certain actions/Protect.)
Parry – Your chance to parry. Parrying reduces incoming damage by a certain percentage. (Chance to parry increases via actions, armor and Dexterity. Amount of damage% mitigated increases via actions, armor and Strength.)
Magic Defense - Overall Magical damage reduction. (Mainly gained through equipment/certain actions/Proshell (Protect from a Lv16+ CNJ/WHM.)
Attack Power – Your overall physical damage capability. Increased via actions and equipment (weapon being used being the main factor)
Skill Speed – Reduces recast time of weapon skills.
Slashing - Resistance to slashing type damage. (Swords, Axes, certain monster attack types.)
Piercing – Resistance to piercing damage. (Polearms, Arrows, certain monster attack types.)
Blunt – Resistance to blunt type damage. (Fists, Staves, Clubs, certain monster attack types.)
Attack Magic Potency - Your overall magic damage capability.
Healing Magic Potency – Your overall healing capability.
Spell Speed – Reduces cast time of magical skills.
Morale - PVP only stat. Decreases damage taken while engaged in PvP.
Gathering stats
GP(Gathering Points) - Acts as MP for Miner/Botanist. Recharges by 5 GP every 3 seconds while not gathering. While gathering, GP recovery only happens when you gather something successfully, and increases with each EXP chain. (Say you have 5 attempts at a gathering spot and you successfully gather 5 times in a row. GP would recover 1>2>3>4>5 for 15 GP; assuming you did not use any GP that gathering attempt. Now, suppose you did 5 gathering attemps, but missed the 3rd one. GP recovered would be 1>2>0>1>2. GP recovery chain resets with EXP chain while gathering.)
Gathering - Increases chance to successfully gather an item. Will also provide a bonus to certain gathering nodes with Tree/Stone Whisperer.
Perception - Increases HQ gathering rate. Will also provide a bonus to certain gathering nodes with Tree/Stone Whisperer.
Crafting Stats
CP(Crafting Points) - Acts as MP for all crafting jobs. Gauge fills completely when you change to a crafting class and when you finish crafting an item. CP does not recover during synthesis unless a CP recovery skill was used. Allows use of special crafting skills. Skill effects include increasing durability of an item, increasing Control stat each time quality of an item is increased (to increase chance of HQ item), etc.
Craftsmanship - Increases the amount of progress gained when using Basic/Standard Synthesis.
Control - Increases the amount of quality gained when using quality increasing actions. The higher quality is for a synthesis, the higher your odds of making a High-Quality version of the item is. (Using HQ materials while crafting will also boost quality prior to starting the craft. The more HQ mats used, the more the quality bar will be filled at the start.)