Currently there are 9 articles in Soul Worker HQ Wiki. We are still developing, information may change frequently. We are currently looking for editors and experienced wiki adminstators to manage SWHQ Wiki More details will be provided. Before contributing, please read the Soul Worker HQ Wiki Rules to prevent mistakes and errors. Aug 03, 2009 I was in a group today and there was some guys saying how they dont like DK class, and there was 2 DK's saying that they are the highest dmg dealing class. I am kinda new so i was just wondering if this was true, or is there no class that is highest dps? If there is a class doing the highest dmg.
Forum Home›General DiscussionFun Fact: In terms of number of basic attacks needed to kill the tutorial golem from least to most it goes Lily, Haru, Erwin, then Stella. I haven't bothered playing the other three characters past the first town, but for sure Erwin is the hardest. There's a reason this guy has been the character that has the lowest play percentages. Jin: best aoe class not too hard. Highest base hp. Has some tanky abilities to support. Iris: newest class. Stupid expensive end game gear atm because of this. Decent aoe, play style is something to get used to. She is kind of a splash damage movement class, but ult.
Hey, I think that Closers, sam as Soul Worker, gonna be here later this year (tbh I wonder if enmasse/gameforge will try to compete with each other or will they take up a little different approach and just release couple months after another so one would take up players that clearly stoped carring about other game, and no matter if these games are good, there will be big amount of such players as always) and here is question to you, we have already Kritika which in general is same as above two (dungeon crawler) thogh it's obviously much different from both considering setting and gameplay but Closers and Soul Worker are pretty similar in settings (it's supposedly dark scifi with high tech) so question for you - have you played kritika? What's your opinion? How would you compare it to Closers and Soul Worker? Which of these you are most interested and why?
tbh for now I'm most interested in Soul Worker since it's the only one that I have played besides Kritika (but I got dissapointed by Kritika, not cuz of system but because of setting and pretty much ultra boring storry).
Comments
i played all 3 kritika for 3 years closers for some time now a i even played soulworker on the JP server. And All 3 games are different the biggest issue people will have with Soulworker is the Publisher which is known to kill off some great titles and Tera EU and have reviews counting as 2 starts out of 10. Kritika isnt based around story its a dungeon brawler which attracts people with ultra speed and flashy combat and class variety. In the other hand Closers is a story based which the story itself is incredible also it has awesome combat and Naddic spends a lot of time into this game. Soulworker has amazing graphics and great combat but its to monotone after a while you will get bored really fast even tho its doing well on the Asian Markets i cant see it surviving in west under gameforge. I have faith in Enmasse some changes they did to Kritika were questionable but they heard the community and trying to do it so the community is satisfied .
TL.DR all 3 games are different, Gameforge sucks ass, naddic doing great jobI'm excited for both Soul Workers and Closers. As they are my all time favorite games. Lets hope they release later on this year T_T
- edited August 2017
I might play Soul Workers, despite the fact that 1 of the companies I dislike will be hosting the EU/NA server...
but yeah, while I also play Kritika (on a break till Eclair), Closers is the MMO I prefer the most atm
..If anything Soul Workers competes with Kritika gameplay wise, but they both still play differently. Closers on the other hand would be competing with DFO or something.
I'm most interested in Closers because they have special moves/ultimates and aerial combos.
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Soul WOrker is nothing like Closers (except anime style characters). Closers is more like Elsword, when Soul WOrker is more like Kritika. Booth games are greate (at least for me), and i cant agree with Natorious that SW become boring fast (at least if you dont use gunner guy becouse from what my brother said he is OP as hell and boring (never tried this character then cant tell you)). As which game become boring fastest from this 3: Kritika, Closers, Soul WOrker, then for me it was Kritika. But all have theyr own opinions and tastes.
@Emul said:
..If anything Soul Workers competes with Kritika gameplay wise, but they both still play differently. Closers on the other hand would be competing with DFO or something.I'm most interested in Closers because they have special moves/ultimates and aerial combos.
i believe closers is pretty much competing with elsword because i feel like its almost the same style except closers is more 3D 2D in a way.
To be fair, all of these style of MMOs are competing with each other in a sense, some more with others.
Though I doubt lots of DFO players will jump to play this game. Closers aesthetic is closer to Soul Worker/Elsword than it is to DFO.
@Seimore said:
To be fair, all of these style of MMOs are competing with each other in a sense, some more with others.Though I doubt lots of DFO players will jump to play this game. Closers aesthetic is closer to Soul Worker/Elsword than it is to DFO.
True enough. I somehow missed that their speculated release windows are pretty close.
Soul Worker, Closers and Kritika all are same type of game - 100% instanced mmorpg. 0 open world besides hubs, and visually they are somehow similar so for me they all compete with each other in the sense.
they are not same. True its 100% instanced type, but CLosers is 2D type game (well you can go up and down, but its still 2D), while in SOul WOrker and Kritika you have 100% 3D game. Its something totally diffrent.
BaraNoMarie, 'same type of game' you get what I say? They all are anime-inspired instance-based mmorpg. The only true differences (from the first-timer point of view) is 3d/2.5d and the setting. Why do you think many ppl are interested in all of them?
Totally different games are for example civilization and quake. Yep, these two are totally different.I'm waiting Soul Worker , but feel uneasy for GF. Els UK wasn't that bad (while I play in NA too) with their small playerbase.
But you cant rly compare 3D action game to 2.5D action game even when booth of them are pure instance. Its diffrent type of games.
- edited September 2017
Honestly, i'm happy En Masse is getting Closers Online instead of Soul Worker, and i'd love to do into details on why, but there is way too much to go through. xD
Let me just say i'm happy it's Naddic games and not Hangame/NHN -Nexon and Naddic is so so so much easier to deal with in terms of localization of it's korean game content.
Personally i like booth of them so... Im onyly sad they propably start with low content (but it should be enough for most of us eather way).
@BaraNoMarie said:
they are not same. True its 100% instanced type, but CLosers is 2D type game (well you can go up and down, but its still 2D), while in SOul WOrker and Kritika you have 100% 3D game. Its something totally diffrent.What you want to say is, Closers is a SideScrolling.(Because the game is 3D)
I was hoping for enmasse to get soul worker... since I'm more hyped about that one and everyone knows enmasse > gameforge .
Well... Gameforge can fu** hard Soul Worker even though its greate game, but we cant do enything with it (you can prey that Gameforge gonna drop this, and sell Seoul worker developement rights to Enmasse, but i dont belive in any specyfic god so...).
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- edited September 2017
I'll probably play both soul worker and closers personally and tbh im kinda sceptic about how both companies announced beta at same time,pretty sure lot of anime mmo fans are expecting both and will have hard time choosing which one theyll dedicate themselves to,as for kritika,it was fun....for 3-4 days,once you hit endgame theres nothing interested to do so it gets boring
- edited September 2017
Kritika was fun for a while but quickly became boring. I did love the combat and had a great deal of fun playing assassin and wolf guardian. I had an issue with the costume dyes( I really hope they added a black dye by now). I've been interested in Soul Worker and Closers since I saw their gameplay on Youtube. I agree with BaraNoMarie; Closers is basically Elsword 2.0. I haven't played Soul Worker yet so I can't say much in regards to it.
publisher: Gameforge AG
Game mode: massive online multiplayer
Multiplayer mode: Internet
SoulWorker for PC is an MMORPG offering good visuals that aesthetically resemble anime, as well as combat mechanics which bring classic slasher titles into mind. SoulWorker is the debut of Lion Games (a Korean studio), and when it comes to the gameplay formula present, it makes references to Rusty Hearts. The game is free to play, and the experience itself focuses on multiplayer cooperation.
Plot
The player is taken to Cloudrealm; although it is an abandoned town, hordes of demons have found shelter here. The players assume the roles of the titular Soul Workers – they are teenagers who have stood up to the enemy from hell. Over time, the players discover the causes behind Cloudrealm's collapse, as well as how to reverse the effects of the catastrophe.
Mechanics
SoulWorker for PC is an action game, which focuses mainly on fighting the demons that have resided in Cloudrealm. The player explores different 3D locations, wiping out the monsters in the town's particular districts. The game is played from a third-person view (the player can change the position of the camera). In neutral zones, one meets other players and NPCs, with whom they can talk and trade for the gathered equipment.
Cooperating with other players in order to achieve story objectives and defeat the more powerful enemies plays an important role here. Although SoulWorker focuses mainly on cooperation, the game does not lack competition-related elements.
The game offers four character classes clearly inspired by Japanese animation, including Soulum Sword, Mist Scythe, Gun Jazz, and Howling Guitar. These differ in weapons, as well as emotions they use to recharge those weapons. For instance, Gun Jazz makes use of machine guns, which deal lots of damage over short periods of time. The player is capable of changing the appearance of their character using the outfits collected; those only affect the visuals however, having no influence on the character's stats.
Combat is an important element of most action games; in SoulWorkers for PC, fighting is real-time, and the player faces hordes of demons either on their own, or in cooperation with others. In combat, energy is generated, which is used to reinforce one's weapon temporarily – when the player has accumulated a specified amount of that energy, their character can perform a special attack. Also, two players cooperating with each other can perform a 'Coordination' attack, which is a powerful joint ability that can be used when their weapons are recharged. Character cards received for completing assignments are useful when fighting. Those are used the same way the standard skills are; when activated; above all, they can heal the character or boost their attack power temporarily.
Technical aspects
SoulWorker for PC utilizes the Havok Vision2Engine+ technology, which guarantees nice-looking and detailed visuals. The game uses 3D character models, cel-shading techniques, and offers a graphic style which brings Japanese animation into mind. Thanks to the presence of cut-scenes and well-voiced dialogues, those fond of anime will not be disappointed.
Game score 7.2 / 10 calculated out of 137 players' votes.
Expectations before the premiere: 8.7 / 10 calculated out of 93 players' votes.
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age requirements: 12+
System requirements
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