Sto Ship Weapons Dmg Or Crtd

Sto Ship Weapons Dmg Or Crtd

Jan 19, 2018  The additional dmg mod from Ac/Dm is what made dmg a little bit better, but now with CritD/Dm I believe Crtd is now potentially the best. The articles above are very outdated. With re-engineering many new mod have been released besides have the ability to change mods. There's no 'ideal' ratio for this, the 1:10 ratio comes because that's what you get on weapons. The way to pick, however, is to look at your current ratio relative to the ratio of your choice. On tac consoles, it's a 1:5 ratio of crth to crtd. That's a higher crth to crtd ratio than you currently have. Weapon Mods are what really counts: having a weapon with the right mods usually cost a bazillion ec on the exchange – and they’re worth it. The current Meta from best to worst modifier is Pen, CrtD / Dmg, Acc, CrtH. The ideal combo for most captains/builds is an Epic Mk XIV (CrtD)x3 (Pen) weapon.

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Sto Ship Weapons Dmg Or Crtd 3

Sto Ship Weapons Dmg Or Crtd 2017

Sto ship weapons dmg or crtd 3

Sto Ship Weapons Dmg Or Crtd Download

  1. # This program compares the damage difference potentials of STO's weapon mods
  2. # (most notably, a comparison between DMG, CrtD, and Pen, which is done via averaging
  3. # possible team damage potentials). This is useful as an analsis on the subject.
  4. #This function plots a graph, which shows relative effectiveness of a TEAM of modded weapons using certian mod configurations;
  5. # this is done via an average of the entire team (in the case of mixed mods of Pen,
  6. #we assume that Pen is always active, and that only some weapons are being used
  7. # with that mod. The rest are either all dmg mods or all critD mods, and that is what
  8. # we want to compare (that is why I introduced the idea of pets, we assume there are pets/people/ships
  9. #that are basically copies of your stats, and that they are firing at the 'injured with Pen
  10. #
  11. # Example of test: plotCVDVPen2(50,300,300,100,10,60,0, 3)
  12. # Parameter explanation: plotCVDVPen2(critcal chance, catergory 1 buffs, category 2 buffs, r,i,b,d, # of ships firing [in the case of Pen mod])
  13. # Note: r, i, b,d refers to values used in calculating the resistance multiplier of an enemy;
  14. # r = resistance, i = injuries, b= bonus resistance, d = debuffs
  15. plotCVDVPen2 <-function(crit,category1, category2, r,i,b,d, pets){#type in the percent value (not decimals!)
  16. crit_sev<-seq.int(50,1000)# crit severity as a sequence
  17. cat2 <- category2 #category 2 buffs
  18. # pets = other weapons that are fired from your ship, pets, or other ships
  19. crit4 <-c(((cat1+1.1)/100)*1.06*(mult(r,i,b,d))*((x*((cat2/100)+(crit_sev/100)+.8))+((1-x)*(cat2/100)))/(2))
  20. dmgx4<-c((cat1/100)*1.193*(mult(r,i,b,d))*((x*((cat2/100)+(crit_sev/100)))+((1-x)*(cat2/100)))/(2))
  21. dmgx3Penx1 <-c(((((cat1+1.025)/100)*1.158*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.2))+((1-x)*(cat2/100)))/2)+(pets*((cat1)/100)*1.193*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)))+((1-x)*(cat2/100)))/2))/(pets+1))
  22. crit3Penx1 <-c(((((cat1+1.1)/100)*1.06*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.6))+((1-x)*(cat2/100)))/2)+(pets*((cat1+1.1)/100)*1.06*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.8))+((1-x)*(cat2/100)))/2))/(pets+1))
  23. dmgx3Penx1All <-c((((cat1+1.025)/100)*1.158*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.2))+((1-x)*(cat2/100)))/(2)))
  24. crit3Penx1All <-c((((cat1+1.1)/100)*1.06*(mult(r,i+10,b,d))*((x*((cat2/100)+(crit_sev/100)+.6))+((1-x)*(cat2/100)))/(2)))
  25. #Graphics part; also Do not mind the y axis label; I'm just to lazy to relabel it;
  26. # But, the y-axis label should say 'total damage increase proportion' (or something like that)
  27. plot(crit_sev, crit4,type='l',col='red')
  28. lines(crit_sev, dmgx3Penx1,col='blue')
  29. lines(crit_sev,dmgx3Penx1All, col='black')
  30. legend('bottomright',c('Critx4','dmgx4','dmgx3Penx1','crit3Penx1', 'dmgx3Penx1All', 'crit3Penx1All'), lty=c(1,1,1,1,1,1),lwd=c(2.5,2.5,2.5,2.5,2.5,2.5),col=c('red','green','blue','purple', 'black', 'Grey'), cex=0.8)
  31. title('DMG_Vs_CrtD_vs_Pen: Best Mod?')
  32. #used in calculating the resistance multiplier of enemy/ opposing ships
  33. #used in calculating the resistance multiplier of enemy/ opposing ships
  34. z <-(75/(150+x))
  35. return((1/4)+(3*z*z))
  36. }
  37. #used in calculating the resistance multiplier of enemy/ opposing ships
  38. return((m(r)/m(i))*(100/(100+b)))