Where Is The Oathbreaker In The Dmg 5e

  1. Oathbreaker (DMG): Not an actual “Oath,” but rather the path a DM may let you take if you break your Oath unrepentantly and turn entirely over to the “dark side.” Becoming a full-blown evil Oathbreaker (or what was classically referred to as an Antipaladin or Blackguard) definitely has its perks gameplay-wise, mostly geared toward offense. It even has a pretty strong anti-horde debuff as a Channel Divinity power.
  2. Control Undead: Lv. 3, Channel Divinity (1 total/short rest). This one can get really, really powerful as you level. Pretty much any undead creature without Legendary Resistance that’s at least 1 CR lower than your level is fair game to be controlled for an entire day. Imagine yourself at Lv. 18 in full command of a Death Knight. Good times.
  3. Dreadful Aspect: Lv. 3, Channel Divinity (1 total/short rest). Mass frightening on everyone you choose within 30 feet of you for a full minute. This one is superior to Conquest’s Conquering Presence, since this only allows enemies to roll saves to end this once they’re more than 30 feet away from you.
  4. Oathbreaker Spells (overall rating): Lv. 3. Unlike the Oath lists of the more righteous, the Oathbreaker spell list is very much a mixed bag. There are some real duds on this list (Hellish Rebuke, Inflict Wounds, Crown of Madness), but on the flip side, there are also some pretty good additions (Animate Dead, Confusion).
  5. Aura of Hate: Lv. 7. The chief offense-boosting feature of the Oathbreaker with CHA-mod damage bonus to all of your melee attacks, plus the melee attacks of any undead and fiends. This aura has some wonderful synergy involving any undead creature on which you used Control Undead, as well as some undead foot soldiers you gained with your Animate Dead Oathbreaker spell (or better still, if you have a necromancer ally providing you with an Animate Dead army). Note, however, that this aura boosts enemy undead and fiends as well, so in fights against those creature types this ability becomes a double-edged sword. Hey, being evil had to come at a price, somehow.
  6. Supernatural Resistance: Lv. 15. Resistance to all the usual weapon damage types from nonmagical weapons. You’d be surprised at just how many monsters that protects you from, even some legendary monsters with really high CRs. That includes all dragons and even the Tarrasque.
  7. Dread Lord: Lv. 20 (1/long rest). One of the better Paladin capstones with a host of nice benefits, best cast in the next round after you used your Dreadful Aspect, in which case you can rack up some pretty serious auto-damage figures. The other really nice part includes forcing disadvantage on enemies’ attacks against you and any allies, and the bonus action melee spell attack is a neat side benefit if you weren’t already attacking consistently with a bonus action.
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Where Is The Oathbreaker In The Dmg 5e

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Where Is The Oathbreaker In The Dmg 5e Full

Oct 25, 2019  Was Oath of Treachery not included in Xanathar's Guide to Everything? I was looking to buy the subclass through D&D Beyond to use, but can't seem to find it. Jul 22, 2015 The Oathbreaker, an evil archetype for the Paladin, is found in the Dungeon Master's Guide and we sit down to create one. One can't become an Oathbreaker casually. You've been a Paladin for three. May 20, 2017  Let's dive into some fun optimization with the evil Paladin Oath option from the DMG! No UA/Homebrew material allowed, SCAG and all other works are free to use in this. The reasoning behind this thread is me restarting a campaign and Oathbreaker has been allowed as one of my options. We start at lvl 8; feats and multiclassing is allowed. I am not looking to build this character as a tank. Additional content to extend Aurora. Contribute to aurorabuilder/elements development by creating an account on GitHub. My problem with breaking oaths is that there's nothing in between devoted paladin, and agent of evil. Oathbreaker paladins are undead controlling evil monsters. If my paladin of vengeance decides that he will spare his enemy in mercy, he should lose his oath yes, but to turn into a monster makes no sense. An oathbreaker is a paladin who breaks their sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart been extinguished. Only darkness remains.